Puzzle Games and Games That Travel Well for Holidays
By eight to twelve, most children enjoy games with a little strategy or a competitive edge. Word and number games, such as WordSnap XL, and family favourites like Snakes and Ladders in its bigger 3D versions give them something to plan around and enjoy together. Mixed-age families get on best with games that scale, so older and younger siblings can play the same round.
A good travel game earns its place in the bag by being compact and quick. You want something that sets up in seconds, plays in a few minutes and does not rely on a large board or dozens of loose pieces that scatter across a car footwell. Card games and self-contained puzzle games tend to win here, because everything stays in one small box or tin.
Stocking fillers are where the smaller puzzles shine. Self-contained games such as the Genius Square, along with pocket brain teasers, drop neatly into a stocking and give someone a challenge for the quiet bit of the morning. For children, a game matched to their age, from Bee Genius for the little ones to WordSnap XL for older siblings, tends to get more play than yet another plastic toy.
Brain teasers can help pass the time on a commute or wind down shop at Happy Puzzle the end of the day, and they make a good talking point left out on a table. They are also handy gifts because they do not need batteries, a screen or another player. A well-made puzzle in solid metal or wood also tends to last, so it can be handed round the family for years.
Fast games are the backbone of the evening. Card and tile games such as Flip 7 and Mobi play in a few minutes, so a child who loses a round is straight back in for the next one. Dexterity and throwing games like Tossit get everyone up and moving, which helps if the little ones have been sitting still for a while. These are all available from The Happy Puzzle Company alongside its own titles.
Matching a game to a child”s age saves a lot of guesswork. For four and five-year-olds, look for chunky, simple games with clear rules and short rounds, so there is not much waiting between turns. Bee Genius, pitched at younger children, is one example that uses big pieces and a single, easy-to-grasp goal.